Aquaria Towers is the sixth and final realm of the Summer Forest homeworld in Spyro 2: Ripto's Rage! and in the Spyro Reignited Trilogy remaster of the second game. It can be accessed after paying Moneybags 400 gems to lower a wall containing the portal.
The realm is ruled by intelligent seahorses, who are watched over by the Seahorse King. As the name implies, there are numerous underwater towers that serve as homes for the seahorses that reside there.
Story[]
Prior to Spyro's arrival, the Water Workers drained all the water in the Aquaria Towers, causing some of the seahorses to become immobilized. Spyro must release all the water by pressing switches, while avoiding becoming a meal for fierce robotic sharks (with the help of Moneybags and his shark submarine). Once you release all the water, the seahorses will give Spyro their Talisman as thanks for helping them.
Guide[]
Orb Challenges[]
Seahorse Rescue(Difficulty: ★★★★☆)[]
- Rescue all of King Flippy's baby seahorses who were kidnapped by the Water Workers from 6 towers, each with deadlier traps. The king will blow up the entrance to the next Tower each time you rescue one
Manta Ride I (Difficulty: ★★☆☆☆)[]
- Help Hunter tame his pet manta ray by riding on it through several underwater rings without missing one.
Manta Ride II (Difficulty: ★★★★☆)[]
- Help get Hunter's pet manta ray into racing shape by riding it through a harder and trickier ring course.
Skill Point[]
All Seaweed[]
- Destroy all the seaweed around the realm using the super flame power-up gate to get a skill point. You will need to defeat 16 enemies in order to activate it.
Characters[]
Allies[]
Cutscenes[]
Opening Scene[]
A seahorse is seen with its head down, looking sad. Suddenly, a hand appears with a glass of water, and the seahorse looks happy, until the hand takes the water off-screen. This happens two more times until the camera moves outward, revealing a Water Worker who is holding the glass of water. On the other side of him is a small water worker in a bucket. The Water Worker again pretends to give the seahorse some water, before taking it back. He then looks to the young Water Worker and pours the water in his bucket. The seahorse slumps to the ground, saddened again, as the worker laughs at him.
Closing Scene[]
The world is filled with water again, and a seahorse is seen swimming in the water, happily. Suddenly, a pair of robotic jaws appear on the side of the seahorse. The seahorse apparently blows bubbles out of its rear, and, fearing for its life, flees and swims off screen. The camera moves to the side, to show the jaws are fake, and it was just another seahorse playing a mean trick. Suddenly, another pair of robotic jaws appear beside this seahorse, who looks at them and laughs, thinking it is just someone playing a trick. However, the jaws belong to a Robot Shark, who chomps his mouth a few times, proving it's real. It then chases the seahorse off screen.
Intro and Outro Video[]
Videos[]
Aquaria Towers - Spyro 2: Ripto's Rage! |
Gallery[]
- Main article: Aquaria Towers/Gallery
Trivia[]
General[]
- This is the second level in the series to have "towers" in the realm name; the other two are Haunted Towers and Enchanted Towers.
Original Game[]
- Aquaria Towers is paired with Sunny Beach, the latter of which was originally going to be named Aquaria Beach.
- The theme music is a remix of the one from Hurricos.
- Moneybags lives in this realm, despite being a bear. It's possible that his home has air pressure in some of the rooms.
- According to Elora's scrapped level dialogue for Aquaria Towers, Ripto sent the Water Workers to drain the beautiful underwater caves dry and build factories on top of them.[1]
- Sometimes the surrounding background in the above portion of the realm turns grey.
- If you manage to reach Hoppo by double jumping before filling the whole realm with water, he will thank you and "give" you the talisman, but nothing will actually happen and you won't receive it. In this case, you'll have to exit the level, come back, and complete the level as intended to get the talisman.
- If Spyro nears the metal sharks and then jumps out of the water and runs away, the metal sharks will still eat him if there is no water. This is only partially a glitch, as it is programmed so that once you are in the metal sharks' vicinity, there is no way to escape them (unless you have the power-up and shoot them).
- There is an infamous out-of-bounds glitch present in the outer portion of the level. By charge swimming against the ground and the invisible barrier, you will eventually end up outside the barrier, where you can freely swim around the map. The "Seahorse Rescue" challenge can be completely skipped this way by swimming straight to the last tower. However, swimming too far beneath the play area will cause Spyro to touch the instant death barrier at the bottom of the map and lose a life.
- In Spyro: Year of the Dragon, a handful of essential elements of this level including Hunter featured in a scuba costume, Spyro riding Hunter's pet manta ray, destroying seaweeds for a skill point, and the Robot Sharks all make a cameo in the underwater challenge realm located in the Desert Ruins level.
- It is possible to skip the payment of Moneybags if you have the Superflame cheat and if you manage to avoid the Robot Sharks flame them even though it is hard to skip the payment.
- Surprisingly, there are electric forcefields in the water, despite the fact that in real life water and electricity do not mix. In fact, water in real life shouldn't be able to conduct electricity or allow current to flow through it.
References[]
- ↑ Elora’s Cut Level Intros in Spyro 2: Ripto’s Rage! (Prototype from August 11th, 1999). (Date Posted - Apr. 17, 2021). Youtube.