“The enemies here can be quite frightening, but you should watch the fools.”

The Dark Passage (ナイトメア ロード 5-1 Nightmare Road 5-1 in Japanese) is a world which appears in the Dream Weavers Homeworld. This world features both the highest amount of gems in a realm (500) and the highest number of dragons in a realm (5).


Dark Passage is a maze of floating mountains with tunnels, caverns, and caves carved into their sides. The marble stone archways and floors are about the only beauty here, for the inside of these eerie tunnels are usually pitch black with scarcely-placed lanterns. The magic here is almost suffocating, for anything that steps into the sable night tunnels can become twisted and formed into something terrifying. The Fools here are much different than the rest in Dream Weavers. They have been charged with taking care of the lights in the many caves, using a lantern. They will turn them on and off in a constant pattern, unless you use your fire breath on them, in which case they turn into a lamp for a short period of time. The central area is a giant pit with a large walkway spanning its distance. Don’t fall off, for the bottom is carved out and will deliver you all the way down into an endless abyss.

The Fools in this area hold lanterns. When the lantern is lit, the enemies, which are simple dogs and turtles, are small. When the light goes out, they turn into monstrous creatures. The dogs turn into giant red creatures that will eat Spyro in a similar manner to the plants in Misty Bog. The turtles grow larger, and spit out fireballs.





Spyro the Dragon 120% Walkthrough -26 - Dark Passage

Spyro the Dragon 120% Walkthrough -26 - Dark Passage

By ZephyGameGuides



  • Dark Passage is one of the few realms where Spyro does not do his aerial back flip when he arrives.
  • The realm's music is notable for being the heaviest of the music tracks, as it features very distinct, powerful guitar chords, organ, and pounding drums. Because of this, the track has had positive reception.
  • Dark Passage shares its English name with a novel, which was also adapted into a 1940s film.
  • The background in this level was reused in the Midnight Mountain homeworld in Spyro: Year of the Dragon.
  • In one of the areas with purple water, Spyro is able to walk on top of it.
    • However, this glitch is fixed in the Japanese version.
    • This spot was turned into a harmless steppe in the Reignited Trilogy. Likely due to the fact that the developers were running Spyroscope on the US version of the game, and decided to alter the goo pit into something more professional-looking.
  • When releasing one of the dragons, Bakari, the background music for the cutscene is the music from Lofty Castle.
  • In the late demo, the music is that of the Artisans Homeworld, is textured differently in various areas, and some parts of the level are unfinished.
  • This level has the most enemies in the game.
  • This is one of the only two levels where Spyro rescues 5 dragons, instead of 3 or 4 (the other one is Ice Cavern).
  • In the Reignited Trilogy, the Armored Turtles can accidentally break open the Strong Chests with their spit fireballs if Spyro goes behind the strong chest while the armored turtle attacks from afar.
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