Dry Canyon is the first realm of the Peace Keepers homeworld in Spyro the Dragon and its remake of the first game in the Spyro Reignited Trilogy. As the name suggests, it is a desolate canyon, filled with cacti, tar pits, vultures and gnorcs. Dry Canyon also contains several fortress-type structures made of stone throughout, and a mine tunnel. It has lots of challenging glides for Spyro.
Description[]
Dry Canyon is nothing but a maze of rock and earth inside the depths of a large canyon. Tar pits stream about the area, and while it doesn't look too inviting, the water is indeed undrinkable. Many cliffs and jutting peaks along the sides of the canyon offer some great gliding take-off points, as well as some towers and stone pathways spanning the abyss that edges one side of the canyon wall. Many stone huts and buildings here harbor the veterans of the Peace Keeper army, even some of the retired ones. The elders here are kind; however, they tend to start stories about when they were young, and rarely shut up until they doze off.
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Trivia[]
- Dry Canyon is one of only four worlds in the series to keep its original name in the Japanese version, the other three being Cliff Town, Wizard Peak, and Magma Cone.
- There is a glitch which can occur when rescuing Boris - if the player is too close to the edge of the platform when they touch the dragon pad, Spyro will fall through the floor and his model will be absent for the remainder of the cutscene. This will result in the player losing a life, they are at the death boundary when the cutscene ends.
- Conan delivers the same message as Thor when freed - the audio dialogue is identical.
- In some early builds, Dry Canyon uses Alpine Ridge's track.
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