- “Fear the Fish!”
- —Gill Grunt's official catchphrase
Gill Grunt, also known as Gill, is a blue Gillman who is one of the playable Skylanders in the Skylanders series. He first appeared in Skylanders: Spyro's Adventure. His Series 3 counterpart is named Anchors Away Gill Grunt.
Background
Personality
Gill Grunt is one fish who never lets evil off the hook, willing to protect people other than himself and his friends. Brave and courageous, he is a loyal friend to have at your side. Protective and determined, Gill is a bighearted Gillman who never, ever gives up.[2] He believes himself to be one of the greastest singers in history, while others find his singing to be dreadful; a trait shared by all Gillmen. In spite of this, Gill Grunt's friends (with the exception of Eruptor) don't have the heart to tell the Gillman how dreadful he sounds.
Biography
Gill Grunt was a brave soul who joined the Gillmen military in search of adventure. While journeying through a misty lagoon in the clouds, he met an enchanting mermaid. He vowed to return to her after his tour. Keeping his promise, he came back to the lagoon years later, only to learn a nasty band of pirates had kidnapped the mermaid. Heartbroken, Gill Grunt began searching all over Skylands. Though he had yet to find her, he joined the Skylanders to help protect others from such evil, while still keeping an ever-watchful eye for the beautiful mermaid and the pirates who took her.
Story
History
Gill Grunt grew up in a typical Gillmen city on the ocean bottom. From his glass bedroom bubble window, he would gaze out at circling cyber squid and menacing mega sharks. He couldn't have been more bored. So he joined the toughest military corps ever to soldier in salt water: the Gillmen Marines. His first tour of duty sent him to a far-flung floating cloud land in the sky. Here, by the waters of a misty lagoon, Gill was disarmed by the unlikeliest of opponents - an enchanting mermaid. With his jaw on the ground and eyes buldging even more than usual, Gill was smitten. He vowed to return as soon he had stonkered enough spit spiders.
Return he did, but alas, it was a gut-wrenching sight. All trace of the mermaid had gone. Choking back a salty stream, Gill scoured the local lagoons for his first love. To make matters worse, he learned that the be-scaled beauty had been taken prisoner by pirates. All was not lost, however, for Gill was soon signed up by Master Eon. Now, he gets to combine his mermaid search with protecting Skylands from the pirate peril.[3]
Skylanders: The Machine of Doom
On Eon's Island, Gill Grunt was celebrating the Skylanders' latest victory over the forces of evil with a song, much to the Skylanders' discomfort. After a startling interruption by Flynn and Hugo, the Gillman was sent by Master Eon on a mission with Spyro and Eruptor to the Mabu Market to check on Hugo and Flynn's reports of flying sheep attacking. They soon found out that the sheep weren't really flying, but were being carried by invisible trolls led by a Spell Punk who were looking for an item called the Chattering Key for Kaos. Gill Grunt later embarked on a journey with Spyro, Boomer, Flynn, and Eruptor to the Forest of Fear to find the Chattering Key, which was said to unlock a tomb that contained an Arkeyan weapon.
Once there, the Gillman fell victim to the Fungus Rings of Despair, and his worst fear came to life as he hallucinated being barbecued alive by two trolls who intended on eating Gill Grunt. Spyro soon saved Gill Grunt from his nightmare along with the other Skylanders, and they made their way through the Forest of Fear. After finding the Chattering Key, and escaping from its guardian, Fido, the Skylanders were about to leave the Forest, but discovered that Kaos had captured Flynn. Not willing to sacrifice Flynn's life for the sake of their mission, the Skylanders allowed Kaos to take the Chattering Key, which he then used to unlock the tomb that lead inside the Pyramid of Just Rewards that contained The Machine of Doom.
Refusing to give up, the Skylanders ventured to the other side of the pyramid with the help of the Chattering Key, and they reached the Machine of Doom before Kaos did. Boomer attempted to pilot the Machine to use it against Kaos and his minions, but lost control of it, and Kaos revealed that the machine was really a trap designed by the Arkeyans to capture anyone who might be tempted to steal a weapon capable of destroying the Core of Light. Kaos tricked the Skylanders into seizing The Machine of Doom, therefore springing the trap created by the Arkeyans, so that they could be buried alive.
However, Kaos's plan was thrwarted as the Skylanders used the crumbling Machine of Doom to escape from the pyramid. Although Kaos escaped, the Skylanders celebrated their victory as Gill Grunt began singing again, much to Eruptor's annoyance.
Skylanders: Spyro versus The Mega Monsters
Gill Grunt made a notable cameo as one of the Skylanders called by Master Eon to help restore the walls of the Eternal Archives after they were damaged by Kaos during his attempt to steal the Book of Power.
Skylanders: Gill Grunt and the Curse of the Fish Master
As the Skylanders finished repairing the damage done to the Eternal Archives, Spyro called Gill Grunt over to the halls of the Archives so that he and the Gillmen could look into the Book of Power with Master Eon, Hugo, and Wiggleworth. The two Skylanders were horrified to see a vision in the book showing the Core of Light destroyed and darkness swarming the skies, before seeing a glimpse of the Mask of Power, an evil artifact created by a group of Spell Punks that was scattered across Skylands by the old Portal Masters long ago into eight pieces hidden in objects that were completely opposite to the fragments.
Realizing that Kaos had already found the Tech fragment of the Mask and wanted to reassemble the Mask to use the it to destroy the Core of Light, Spyro and Gill Grunt became determined to find the rest of the fragment before the evil Portal Master does. Master Eon was able to find the location of the next fragment from the Book of Power and sent Gill Grunt to Deep Water Wasteland to locate it. As soon as Gill Grunt stepped into a bar full of pirates, he unintentionally enraged a Squiddler, who was about to gang up on the Gillmen with his crewmates. Before a fight broke out, a rampaging Cloud Kraken smashed the bar to smithereens, and despite Gill Grunt's attempts to calm the supposedly docile sea creature, it was about to eat the Gillman alive.
Zap and Wham-Shell then came to the rescue and saved Gill Grunt from the clutches of the Cloud Kraken, who then turned its blind fury upon a pirate ship called the Fearsome Fang and its crew. The ship's captain, Grimslobber, mysteriously scared off the Cloud Kraken without having to do a thing, confusing Gill Grunt, Zap, and Wham-Shell. Although Gill Grunt didn't want any trouble with Grimslobber and his band of pirates after the captain called the Gillman names, Zap unintentionally asked them about a treasure one of the pirates accidentally blurted out, prompting the seemingly friendly Grimslobber to surround the Water Skylanders with his crew and attack them. Gill Grunt, Zap, and Wham-Shell narrowly escaped the Fearsome Fang and into the safety of the sea, leaving Grimslobber to swear vengeance.
The Water Skylanders then hear from Spyro that Kaos was after the Water Fragment as well, and Gill Grunt quickly lead his fellow Water Skylanders to the Kingdom of the Merpeople, knowing that the merpeople, who have swam the waters for thousands of years, would know the location of the fragment. The Skylanders discovered the kingdom was deserted, with only the elderly, children, King Scalebeard, Prince Aquan, and Princess Finella still within the kingdom's barrier. Suddenly Prince Aquan and Princess Finella fell under a strange trance and swam out of the kingdom along with several other merfolk with the Skylanders in hot pursuit to see where they were going.
During the chase, Wham-Shell mysteriously had fallen under a spell and turned on Gill Grunt and Zap, capturing Zap and dragging the nearly unconscious water dragon into a cave where the hypnotized merfolk went into. Gill Grunt soon discovered that Wham-Shell and merfolk were being controlled by Captain Grimslobber, who was using the Fish Master's Crown, an artifact that allows the wearer to have control over any creature of the sea, to enslave the merpeople and force them to haul out gem-eels and ship them to the surface where Grimslobber would become rich.
Gill Grunt soon fell under the control of the Fish Master's Crown, but with the help of a captured Zap, the Gillman was able to break free of the curse, causing Grimslobber to lose control over a portion of the merpeople and Wham-Shell when trying to regain his control over Gill Grunt. During the confusion, which resulted in the gem-eels getting freed, Grimslobber lost his hold on the Crown and it shattered into two pieces, fully freeing the merfolk. As the pirate captain made a hasty retreat, Gill Grunt hung onto the diving bell Grimslobber was in and cronfronted the captain and his crew on board the Fearsome Fang. With the help of the freed merfolk, Zap, Wham-Shell, and even Spyro, the Gillman bested Grimslobber and his pirate crew.
In a last attempt to kill Gill Grunt, Grimslobber pulled out a pistol after claiming that he would change his ways, but missed the shot when the merfolk tilted the ship. Gill Grunt attempted to save the pirate captain (who couldn't swim) from falling overboard, only to see the Cloud Kraken swallow Grimslobber whole. Kaos then revealed his presence, having recovered the pieces of the broken Fish Master's Crown that supposedly contained the Water Fragment. After taunting the Skylanders, the evil Portal Master made his leave but not before sinking the Fearsome Fang, causing Spyro, Gill Grunt, Zap, and Wham-Shell to quickly escape off of Grimslobber's sinking ship via portal.
Back at the Eternal Archives, it seemed the Skylanders had failed their mission to retrieve the Water fragment, when Gill Grunt checked Grimslobber's satchel he brought back with him and held a dirty rag the captain had used to wrap the Fish Master's Crown. The rag soon revealed itself to be the Water Fragment, making the Skylanders realize that Kaos had stolen nothing more than a worthless broken crown. Knowing that Kaos would be after the next fragment to the Mask of Power, Gill Grunt and Spyro both knew that the Skylanders would be ready for him.
Skylanders: Spyro's Adventure
Gill Grunt was one of the Skylanders who assembled to Master Eon at the Ruins when Kaos and The Darkness approached. The blue Gillman participated in the battle against Kaos' minions along with the other present Skylanders to protect the Core of Light, taking out two Cyclops Choppers and a Goliath Drow with his water cannon and scaring off one Cyclops Chopper when it was about to attack him from behind. Just as the Skylanders were winning the struggle, Kaos released his Hydra, and it ultimately destroyed the Core. Gill Grunt, along with the other Skylanders, were banished from Skylands to Earth where they were turned into toys, and waited for the new Portal Master to find him.
After Kaos was defeated, Gill Grunt, Spyro, and Trigger Happy were present at the Core of Light with Flynn, Cali, Hugo, and Master Eon, listening to Kaos' making idle threats in his temporary prison. The three Skylanders all shared a knowing glance to one another, as Kaos rambled on vowing to keep returning to conquer Skylands if he was to be banished to the Outlands again. Instead, Kaos was banished to Earth. Shortly after his departure, Gill Grunt, along with Spyro and Trigger Happy, celebrated their victory together.
Skylanders: Giants
Gill Grunt, along with Spyro, Stump Smash, Stealth Elf, and Eruptor, are still frozen as toys on Earth and were put in a toy display inside a toy store called Super Toy Planet. They were few of the Skylanders who witnessed Kaos breaking free of his statue-like form due to his power as a Portal Master. When Kaos noticed the frozen Skylanders and taunted them, Gill Grunt and the other heroes agreed with Stump Smash when the tree creature angrily declared that if he could move, he'd be 'dropping the hammer' on Kaos right there and then. Afterwards, the present Skylanders could do nothing but watch as Kaos returned to Skylands with the use of a nearby Portal of Power.
Skylanders: The Kaos Trap
When Hugo called upon the Skylander Teams to help out Stealth Elf, Pop Fizz and Wash Buckler against an army of trolls, Gill Grunt's group of Skylanders was busy evacuating the inhabitants of Stonetown before the town's dam would wash them away. While carrying two villagers to safety, Gill Grunt apologized to Hugo but suggested the Mabu to call someone else who was available.
Skylanders: Rift into Overdrive
Gill Grunt was one of the Skylander partygoers who celebrated the last day of school at the Skylanders Academy. When Kaos escaped his Traptanium prison and had his new mysterious plan cut off the connection between Portals and other worlds, Gill Grunt wondered how he and the other Skylanders would fight Kaos and his army without portals to get them where they needed to go. Spyro enlisted Stealth Elf and Jet-Vac to Know-It-All Island to learn more about the Rift Engines from the Stone Heads. Terrafin volunteered to come along, with Gill Grunt following suit, mostly to make sure Terrafin doesn't do anything crazy. Once at Know-It-All Island, the Skylanders and Flynn encountered Blobbers, who was sent by his village to learn about the strange rifts that were destroying everything across Skylands. A nearby Stone Head revealed to the group the history behind the Rift Engines and the fact that Kaos had awakened a power hidden long ago. Before the Stone Head could begin to tell the location of the Rift Engines, Kaos himself opened a rift and it consumed the island as soon as the Stone Head told a riddle to the Skylanders regarding the Rift Engine location. The Skylanders and their friends were able to be rescued by a passing Spitfire and Stormblade, who transported them to safety with their vehicles.
After Spitfire and Stormblade introduced themselves, and other non-Skylanders, Fiesta and Dive-Clops, to the group, they expressed interest in tagging along with the Skylanders in their quest to find the Rift Engines. Despite expressing concern about the four non-Skylanders wanting to help them during their darkest hour, Gill Grunt and the other Skylanders allowed the SuperChargers to help them on their journey. While treking through Skylands, the Skylanders and SuperChargers figured out the Stone Head's riddle and came to the Whirlpool of Destiny where the Rift Engines were hidden in an underwater city. Dive-Clops and Gill Grunt took the Dive Bomber and sank into the deep depths of the whirlpool where they began their search for the Engines. With the help of the Dive Bomber's sonar ability, they were able to find a large chest that contained the Rift Engines, but became threatened by aggressive deep-sea eels.
During the battle, Gill Grunt was chosen by a Water-elemental Rift Engine and transformed into his SuperCharged form, using the deep-sea eels to haul the chest back to the surface. The Gillman instructed Terrafin, Jet-Vac and Stealth Elf to unlock the chest and hope the Rift Engines inside chooses them. The power of the Rift Engines granted the three Skylanders the powers of SuperChargers and they used their newfound abilities to drive off an attacking group of Drow. With the Rift Engines at their disposal, the Skylanders, and the newly-formed Skylander SuperChargers, began their adventure in stopping Kaos and his latest plan.
Skylanders: Imaginators
When Spyro and Stealth Elf were racing one another, Gill Grunt was one of the Skylander spectators at the start of the race. The Gillman and his team later patrolled the Mushroom River to do recon on the Imaginite Kaos was seeking, but Gill Grunt wound up falling asleep on the job. He would soon be found by Spyro and Stealth Elf, who came to the River to stop Kaos from acquiring Imaginite for his creation of Doomlanders. Gill Grunt later became one of the Skylanders who were brainwashed by Kaos and his new ally Ancient Brain, but was freed afterwards. He is the Storyteller of the Sensei Water Realm.
Relationships
Spyro the Dragon
Gill Grunt is best friends with Spyro. As a result of being some of the first modern Skylanders, Spyro and Gill Grunt have been working together protecting Skylands a little longer than some of the other members of the Skylanders. Their friendship was formed based on longevity and just more shared experiences.[4] Because of this, Gill Grunt could always rely on Spyro to help him out.
Trigger Happy
Other than Spyro, Gill Grunt is also best friends with Trigger Happy, also having worked together with the gremlin protecting Skylands since their days when they were some of the first modern Skylanders. Their friendship is based on their shared experiences and longetivity.[4]
Mermaid Girlfriend
Gill Grunt fell deeply in love with a mermaid, whom he met while in the Gillman army. However, she was soon kidnapped by pirates when the Gillman returned to see her, leaving Gill Grunt greatly heartbroken and driving him to search all over Skylands to find the mermaid he loves. Eventually, he succeeded in saving her from the pirates. By rescuing his mermaid girlfriend, it made Gill Grunt realize he needed to do more to protect people other than just himself and his circle of friends from evil, and it was that thought that led to him to become a Skylander.[4]
Abilities
Wielding a harpoon gun, Gill Grunt can shoot harpoons and also launch torrents of water at his enemies. He can also use his jet pack to hover above ground, and even fly.
Gill Grunt is a mobile ranged attacker character. His harpoon gun is extremely accurate and has a long range, making him proficient at sniping off enemies before they even notice the Skylanders. His Power Hose allows him to get into the thick of a fight and gives him some protection against enemies who close distance on him. His upgrade paths allow him to either improve the power of his Harpoon Gun for better long-range combat or his Water Jetpack and Power Hose for improved close-range combat.
Stats
These are the starting and maximum statistics for this Skylander in the console version of the games.
- Health: 270 (max. 540)
- Speed: 35 (max. 83)
- Armor: 6 (max. 36)
- Critical Hit: 50 (max. 100)
- Elemental Power: 25 (max. 100)
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
- Strength: 70
- Agility: 40
- Defense: 60
- Luck: 50
Powers and Upgrades
Basic Abilities Like all Water Skylanders, Gill Grunt can swim. |
Soul Gem Ability Requires Soul Gem from: Treetop Terrace |
Harpoon Gun | Power Hose | Anchor Cannon | ||
Primary Ability |
Secondary Ability |
Price: 4000 |
Basic Upgrades
Skylanders can buy new abilities from Persephone.
Barbed Harpoons | High Pressure Power Hose | Harpoon Repeater | Water Jetpack | |||
Price: 500 |
Price: 700 |
Price: 900 |
Price: 1200 |
Harpooner
This upgrade path lets you further develop your Gill Grunt's Harpoon attack.
Quadent Harpoons | Piercing Harpoons | Tripleshot Harpoon | ||
Price: 1700 |
Price: 2200 |
Price: 3000 |
Water Weaver
This upgrade path lets you further develop your Power House and Jetpack skills.
Reserve Water Tank | Boiling Water Hose | Neptune Gun | ||
Price: 1700 |
Price: 2200 |
Price: 3000 |
Skylanders gain new abilities automatically based on their level.
Starting Powers
- Harpoon Gun (Primary Attack): Fire a harpoon at Gill Grunt's enemies.
- Sea Spray (Secondary Attack): Spray a stream of water from Gill Grunt's gun to push enemies back.
Upgrades
- Rising Tide (requires level: 2): Hover in the air on a water jet. The water jet will damages enemies underneath Gill Grunt.
- Bubble Burst (requires level: 5): After a short time without firing Gill Grunt's harpoon gun, it will be charged with bubbles. When the gun is bubbling, fire it to launch three harpoons in a spread shot. The center harpoon will deal bonus damage.
- Ice Flow (requires level: 8): Shoot an ice blast, freezing and damaging nearby enemies.
Minigame Abilities
Skylanders get special abilities in minigames based on their element.
Sky Defense | Castle Assault | Ground Defense | ||
Freeze enemies in range so they cannot move for a certain time. |
Launch a projectile that splits the projectile in three ice spikes. |
Freeze enemies in range so they can't move for a certain time. |
Quotes
Battle Cries
- "Crush some gills!"
- "Ready for battle!"
- "Fin for the win!"
- "Fins of fury!"
- "Fear the Fish!"
- "Locked and loaded!"
- "Can't win against the fin!"
- "Gillmen never give up!"
- "Flying Fish!"
- "Hook, line, and sinker!"
- "Yeah!"
- "High swim or fin, Gill Grunt will win!"
Commercial Quotes
- "Here I come!" (in Boomtime advert)
- "I am Gill Grunt! Fear the Fish!" (Gill Grunt's TV Spot)
- "I'm booming in! Boom! ("My Turn" TV Commercial)
- "We need to use the ship!" (from Pirate Seas TV commercial)
- "But that's good! Lava barfing is your weapon!" (Pirate Seas)
Character Trailers
See also
Gallery
- Main article: Gill Grunt/Gallery
Trivia
- Gill Grunt is the personal favorite Skylander of Alex Ness, the Chief of Staff in the development of Skylanders. Alex even admitted that he has a weird loyalty to Gill Grunt.[5]
- Despite being one of the Skylanders who can speak English in Spyro's Adventure, Gill Grunt still has few of his original gibberish lines. Toys for Bob claims they couldn’t part with one particular line because more than a few of the developers were known to walk around the office saying it for many months.[6]
- Although Gill Grunt's biography states that he still searches for his mermaid girlfriend after joining the Skylanders, Toys for Bob's Chief of Staff, Alex Ness, mentioned that the Gillman rescued her before he became a Skylander.[7]
- Gill Grunt is the only Skylander from the Spyro's Adventure console starter pack who doesn't have a Legendary counterpart.
- He is also the only console starter pack Skylander who has an evil counterpart.
- His catchphrase is similar to Hex's 'Fear the Dark!' and Fright Rider's 'Fear the Spear!' catchphrases.
- His jet pack leaks water while he walks.
- Despite Skylanders only going for one upgrade path, in the original Spyro's Adventure trailer, it shows Gill Grunt with both of his paths.
- In his Series 2 promotional art, it also shows Gill Grunt with both paths (notice the tip of the Jet Pack is how it looks in the Water Weaver path).
- In his Series 2 Toy Form; he is using his jet-pack to fly, making another splash.
- He can use his water hose and jet pack infinitely while in a body of water and can refill it faster.
- His Water Hose and Jet Pack are similar to F.L.U.D.D. from Super Mario Sunshine. All three involve jet packs and water hoses.
- He and Jet-Vac are the only two Skylanders who fly using jet packs.
- Both his Series 2 figure and promotional art feature Gill Grunt jumping forward.
References
- ↑ Darin De Paul's Resume. Darin De Paul's Official Website.
- ↑ Skylanders: Gill Grunt and the Curse of the Fish Master, Head to Head, Kindle Edition
- ↑ Skylanders Official Sticker Book: Meet the Skylanders
- ↑ 4.0 4.1 4.2 Screenshot of Alex Ness answering a few fan questions
- ↑ Skylanders: Giants Interview Every Giant is Unique. (Date Posted - Jun 26, 2012). DigitalSpy
- ↑ The 27 Hidden Secrets of Skylanders. (Date Posted - Dec. 20, 2011). One of Swords.
- ↑ Skylanders: Spyro’s Adventure Q&A. (Date Posted - Sep. 23, 2011). KidzWorld
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