Glimmer (グリムランドGlimmer Land in Japanese) is a mine realm in Spyro 2: Ripto's Rage! and in the Reignited Trilogy remaster of the second game. It is the first place Spyro visits in the game, as it serves as the tutorial realm.


Glimmer was the realm used by the Professor, Elora and Hunter to summon their protector. They built a smaller gate (smaller than the one in Winter Tundra) and linked it to the Dragon World in the hopes of leading a dragon to Avalar. But to their surprise, the dragon that came was not what they expected and before a new one could arrive, Ripto came and destroyed their portal, leaving them with only Spyro. Little did they realize that Spyro was no ordinary dragon.

The realm itself is easy to complete, as the Indigo Lizards found throughout don't even harm Spyro, and the Brown Lizards can easily be defeated with a flame attack. Moneybags makes his series appearance here, charging Spyro 100 gems to open a bridge. Zoe, Elora's friend, is also introduced. She saves Spyro's progress and also gives him advice throughout the game.





Opening Scene

There is none, unless you count the cutscene where Spyro is pulled into Avalar by the residents, and the ultimate problem is introduced: Ripto.

Closing Scene

NOTE: This closing scene will only play if you go through Glimmer a second time.

An indigo lizard is seen leaning up against a wall. The wall suddenly moves, and the lizard falls. It gets up and starts to lean against the wall again. The wall moves a second time and the lizard falls again. The camera zooms out to reveal that the indigo lizard is trying to lean on a cart that is being pulled by a brown lizard. A Gemcutter is luring the brown lizard over the bridge within the cave with a red gem. The brown lizard eagerly follows the Gemcutter, and the indigo lizard falls again, harder this time. He tries to get up, but is instantly run over by a Scarlet Lizard, pulling a significantly smaller cart.


Orb Challenges

There are 3 orb challenges in Glimmer. The first two are to turn all gem lamps on. There's an outdoor and an indoor challenge. The third challenge tests your aim with spitting rocks at lizards.

Gem Lamp Flight Outdoors(Difficulty: ★☆☆☆☆)

  • Located at the end of the level, left of the exit portal; jump into and out of the corridor. This leads outside the cave. Make a right and you'll see a platform with a Gem Cutter and two pyramids on it. Activate the power-up allowing you to fly for a short time (It requires 10 spirit particles to activate). Use the power up to flame the 6 gem lamps before the flying ability runs out. Once all 6 are lit, Kanga will give you an Orb.

Gem Lamp Flight In Cave (Difficulty: ★★☆☆☆)

  • Located inside the Cave, the power-up required is at the top of a ladder. In order to learn to climb you must travel to Autumn Plains and pay Moneybags 500 gems. Once you learn to climb, use the power-up, & like the first challenge you need to flame all the lamps quickly to receive your orb. Roo will then give you the orb.
  • If you don't want to wait, you can try using the flying power-up from the Outdoor one to reach the Indoor one. This can be very tricky though. Pass through the power-up outside, and fly through the windows into the cave. Once you enter the tunnel, your power-up will start to reduce more quickly. Once inside the main area of the cave, fly along the side to Spyro's left. Make sure you're flying as high as you can, enough to touch the ceiling. If you do this right, the power-up will run out just in time for you to glide to the landing at the top of the ladder. Don't forget to hover!

Lizard Hunt (Difficulty: ★☆☆☆☆)

  • Located not far from the first gem lamp challenge, head to the 2nd plateau. To Spyro's right you will see a small cavern with a Gemcutter inside. This challenge is a great aiming and shooting tutorial. Follow Bounsa to all 6 locations to shoot the 6 lizards. Use Triangle/Y to aim. At the end he will give you an orb.

Achievement & Trophy (Reignited Trilogy)


  • Light 6 Gem Lamps in 15 seconds.[1]
    • PS4: Bronze Trophy
    • XBOX One: 20G


Glimmer - Spyro 2: Ripto's Rage
Spyro 2- Ripto's Rage! 100% Walkthrough - 1 - Glimmer

Spyro 2- Ripto's Rage! 100% Walkthrough - 1 - Glimmer

By ZephyGameGuides




  • Even though this is the "Tutorial Level" in Spyro 2: Ripto's Rage!, you learn to glide in Summer Forest.
  • Glimmer is the only one of the 18 main worlds of Avalar that does not have an opening cutscene upon entering, unless you count the one that plays while starting a new game.
  • Glimmer is one of the few stages in the game to not have a proper "sister" level. It shares this distinction with Hurricos, all of the Speedway Realms, Boss Realms, and Dragon Shores.
    • Though one could argue that Hurricos is the sister realm to Glimmer, due to both involving enemies taking over the workplace of the respective realms' inhabitants.
    • There is also the argument that Dragon Shores could serve as the sister stage, as Glimmer is the tutorial stage, and Dragon Shores is the bonus stage, a reward for "mastering" the game.

Original Game

  • It is possible to skip paying Moneybags for the bridge. It involves using the Superfly power-up to fly across, as there are enough enemies to activate it before the bridge. There are two ways to do this:
    • If the All-Abilities cheat is in effect, Spyro can simply climb the ladder and use the Superfly power-up to fly over.
    • One can also use the Double Jump glitch to go out of bounds and reach the power-up that way.
  • Even though Glimmer is a Summer Forest realm, it uses the same textures that appear on some of the portals in Autumn Plains.
  • There are three ways to get the orb from the second Superfly challenge without having the ability to climb up the ladder and without cheats or hacks. The first method is to simply use the power-up from the outside portion of the level to fly into the cave. Make sure you're close to the roof of the cave when the power-up begins to drain and if you do it right you'll be able to glide over to the ledge where the second Superfly challenge is. The second method is to jump on the gem nearest the ladder and the ledge upon which the power-up is located and glide over, only to hover as soon as you reach the ledge. The third and final method is to use your permanent flame breath from completing 100% of the game and flame all of the gem lamps in a timely manner.
    • The first two exploits were fixed in the Reignited Trilogy, due to the power-up now running out faster when you go "out of bounds", meaning that you are now required to backtrack to the realm after learning to climb before you can obtain the orb from this challenge.
  • The Quit Game/Exit Level is not in the PAUSE menu when you start your new game.
  • Bounsa the Gemcutter is one of the only NPC's in the series to use a whirlwind, as he uses it to reach a high ledge while doing the Lizard Hunt challenge.

Reignited Trilogy

  • In the Reignited Trilogy, Bounsa now simply jumps up instead of using the whirlwind.
  • This realm's exit portal is the only one in the game to not have the "Return Home" text on it. This is because the player starts off in Glimmer and has not been introduced to Summer Forest yet at this point, and thus having the text there wouldn't make sense.