Goo Factory is the thirteenth chapter in the console versions of Skylanders: Spyro's Adventure. The Skylanders are sent here to retrieve the Green Primordial Goo that is needed for the Core of Light.
Objectives
- Find the Mabu captain
- Level the wall with a mega bomb
- Raise all 3 of the Goo Factory flags
Elemental Gates
Areas To Find
- Western Trenches
- Element: Earth
- Sandbag Hill
- Element: Earth
- Potato Farm
- Element Gate: Air
- The Ammo Dump
- Element: Tech
- Twenty Stone Defense
- Element Gate: Fire
New Enemies
- None
Legendary Treasure
- Troll Stein
Soul Gem
- Camo – Orbiting Sun Shield
Hats
- General’s Hat - +7 Critical Hit +7 Elemental Power
- Spiked Hat - +7 Critical Hit + Armor
Trivia
- Different Skylanders leave various tracks in the mud:
- Four-legged Skylanders (Sunburn, Wrecking Ball, Spyro, Drobot, Sonic Boom, Warnado, Whirlwind, Bash, Camo, and Cynder) leave three-toed claw prints, with Wrecking Ball's tracks being notably smaller.
- Bipedal/humanoid Skylanders (Voodood, Flameslinger, Chop Chop, Eruptor, Stealth Elf, Trigger Happy, and Ignitor) leave round footprints. Trigger Happy and Ignitor create smaller footprints than the others.
- Bipedal Skylanders with claws (Gill Grunt, Wham-Shell, Boomer, Dino-Rang, Terrafin, Slam Bam, and Zook) leave pawlike tracks that combine elements of the claw-prints and the round footprints.
- Prism Break and Stump Smash leave unique, two-toed tracks.
- Levitating Skylanders (Double Trouble, Ghost Roaster, Lightning Rod, and Hex) leave no footprints.
- Zap leaves unique claw-prints with froglike toes.
- Drill Sergeant leaves distinctive tread marks in the mud.