Homeworlds do not have the same structure as standard realms, but still have Gems and other collectibles to be found. In Spyro the Dragon, there are enemies in the Homeworlds. In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, there are no enemies in the Homeworlds, making it safer for players.
The method of progression to new Homeworlds is different in each game. In Spyro the Dragon, progression to the next Homeworld is achieved by rescuing or finding a certain number of dragons, eggs, or gems per the balloonist—defeating the boss associated with each Homeworld is not mandatory. In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, Spyro must defeat the boss at the end of each Homeworld to move on to the next.
Nomenclature[]
In Spyro the Dragon, each Homeworld is named according to the predominant Dragon clan inhabiting the area. In the sequels, Homeworlds are not inhabited by any major species, but are named according to their distinctive qualities. In Spyro 2: Ripto's Rage!, they are named after three of the four seasons of the year (excluding spring). In Spyro: Year of the Dragon, they are named after four different times of the day. Spyro: Enter the Dragonfly contains only one Homeworld. There are four Homeworlds in Spyro: A Hero's Tail and they are much bigger.