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{{Items (Original)
[[File:Toastyportal.png|thumb|300px|Portal to [[Toasty]] in the [[Artisans]] [[Homeworld]] from [[Spyro the Dragon]].]]
 
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|name = Portals
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|image = [[Image:Toastyportal.png|200px]]
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|abilities = Transports characters to other realms and worlds
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|homeworld = [[Dragon Realms]] <br /> [[Avalar]] <br /> [[Forgotten Realms]] <br /> [[Fairy Realms]]
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|appearances = ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'' <br /> ''[[Spyro 2: Ripto's Rage!]]'' <br /> ''[[Spyro: Year of the Dragon]]'' <br /> ''[[Spyro: Enter the Dragonfly]]'' <br /> ''[[Spyro: Season of Ice]]'' <br /> ''[[Spyro 2: Season of Flame]]'' <br /> ''[[Spyro: Attack of the Rhynocs]]'' <br /> ''[[Spyro Orange: The Cortex Conspiracy]] '' <br /> ''[[Spyro: A Hero's Tail]]'' <br /> ''[[Skylanders (series)|Skylanders]]''<br />''[[Spyro Reignited Trilogy]]''<br />''[https://crashbandicoot.fandom.com/wiki/Crash_Team_Racing_Nitro-Fueled Crash Team Racing: Nitro Fueled]''
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}}
   
 
'''Portals''' are literally doorways to other worlds in the [[Spyro the Dragon (series)|''Spyro the Dragon'' series]]. They appear as arches with gold letters indicating the name of the [[realm]] they provide access to, and the sky of their specific realm is always visible through them. All portals are two-sided when free standing, but many are located up against a wall and only provide access through one side. As shown in various games, a portal's destination can be altered either through mechanical or magical power.
[[File:Darkpassageportal.jpg|thumb|300px|Portal to [[Dark Passage]] in the [[Dream Weavers]] [[Homeworld]] from [[Spyro the Dragon]].]]
 
   
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===''Spyro the Dragon''===
[[File:Sunnybeachportal.jpg|thumb|300px|Portal to [[Sunny Beach]] in the [[Autumn Plains]] [[Homeworld]] from [[Spyro 2: Ripto's Rage]].]]
 
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Portals make their debut in the game, ''[[Spyro the Dragon (video game)|Spyro the Dragon]]''.
   
 
[[Spyro the Dragon (character)|Spyro]] encounters portals of all sorts in his first [[homeworld]], the [[Artisans]], and continues to find more in subsequent homeworlds. The portal designs change from homeworld to homeworld, and they follow the theme of the homeworld in which they are found. Some portals are obscured in giant stone dragon heads until a certain objective is reached, like the portal to [[Toasty]] and those in [[Gnorc Gnexus]]. Return portals (those that return Spyro from a realm to its homeworld) take the form of a whirlwind above a golden pedestal labeled "Return Home" in gold letters.
'''Portals''' are literally doorways to other worlds. They appear as arches with gold letters indicating the name of the [[realm]] they provide access to, and the sky of their specific realm is always visible through them. All portals are two-sided when free standing, but many are located up against a wall and only provide access through one side. Portals are seen in every game in the [[Spyro the Dragon (series)|Spyro the Dragon series]].
 
   
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===''Spyro 2: Ripto's Rage!''===
Portals make their debut in the game [[Spyro the Dragon]]. Spyro encounters portals of all sorts in his first homeworld, the [[Artisans]], and continues to find more in subsequent homeworlds. Some portals are obscured in giant stone dragon heads until a certain objective is reached, like the portal to [[Toasty]] and those in [[Gnorc Gnexus]]. The portals designs change from [[Homeworld]] to [[Homeworld]] and follow the theme of the homeworld in which they are found.
 
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In ''[[Spyro 2: Ripto's Rage!]]'', homeworld portals do not follow the theme of the homeworld in which they are found, but are primarily the same shape throughout the game. But they now feature images of their realm's talisman and its orbs once Spyro has been through the level. The return portals take the same form as the homeworld portals, but are smaller and thinner, and do not vary in design. They have been shown to grow out of the ground while a talisman is being awarded.
   
 
[[File:Sunnybeachportal.jpg|thumb|300px|Portal to [[Sunny Beach]] in the [[Summer Forest]] [[Homeworld]] from [[Spyro 2: Ripto's Rage!|''Spyro 2: Ripto's Rage!'']].]]
As seen in the events of [[Spyro 2: Ripto's Rage]], there exists a Super Portal in the [[Avalar]] [[homeworld]] [[Winter Tundra]]. The Super Portal was a project created by the [[Professor]], and was theoretically able to access any of the worlds in the universe, given the right coordinates. It required many [[orbs]] and a special power crystal for power. Experimenting with random coordinates ([[Hunter]]'s birthday) led to [[Ripto]]'s entrance into [[Avalar]]. After Spyro defeated Ripto, the Super Portal gave Spyro access to [[Dragon Shores]] for a vacation.
 
   
 
In ''Ripto's Rage!'', there exists a [[Super Portal]] in the [[Avalar]] homeworld [[Winter Tundra]]. The Super Portal was a project created by the [[Professor]], and was theoretically able to access any of the worlds in the universe, given the right coordinates. It required many orbs and a special power crystal for power. Experimenting with random coordinates ([[Hunter the Cheetah|Hunter]]'s birthday) led to [[Ripto]]'s entrance into Avalar. In response to Ripto's invasion, the Professor, [[Elora]] and Hunter use a modified Super Portal, which appears as a large return portal powered by orbs, to intercept Spyro on his way to [[Dragon Shores]] and redirect him to [[Glimmer]] (in [[Summer Forest]], Avalar). Ripto arrives at the scene and destroys the portal immediately after Spyro arrives through it. After Spyro defeats Ripto, the Super Portal gives him access to Dragon Shores for a vacation.
Portals continue to appear in [[Spyro: Year of the Dragon]]. When [[Spyro]],[[Sparx]] and [[Hunter]] first arrive in the [[Forgotten Worlds]] homeworld [[Sunrise Spring]], they find that some portals fail to function due to the shortage of magic that resulted after the [[Dragons]] abandoned the ''Forgotten Worlds'' long ago. As such, a few of the realms' inhabitants are trapped in [[Sunrise Spring]] because the portals to their respective worlds have closed down. In ''Year of the Dragon'', each portal has a different design corresponding to the theme of the realm that it leads to.
 
   
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===''Spyro: Year of the Dragon''===
In the game [[Spyro: Enter the Dragonfly]], portals are still shown. However, portals do not take [[Spyro]] to the different realms in the [[Dragon Realms]] homeworld, but do return [[Spyro]] to the homeworld from the realms. These portals do not have a sky background like in previous games, but instead have a water-like doorway. Also, a different kind of portals transport [[Spyro]] to the mini games within realms. Furthermore, there is a large portal set into the ground of the ''Dragon Realms'' that takes [[Spyro]] to the [[Ripto]] boss battle at the end of the game. There are also many sets ''Challenge Portals'', which appear as two tall pyramids with energy passing between. These, however, do not transport [[Spyro]], but simply activate targets in the vicinity that [[Spyro the Dragon (character)|Spyro]] needs to reach and sometimes destroy in a specified amount of time.
 
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Portals continue to appear in ''[[Spyro: Year of the Dragon]]''. The homeworld portals are shaped to represent the structures within the level itself (i.e. The stone helmet serving as the portal for [[Desert Ruins]]). Return portals follow the same scheme as in ''Ripto's Rage''.
   
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This game also introduced Challenge Portals, which are usually holes in a wall. Challenge Portals also appear as an alternate playable character's home portal. All Challenge Portals appear as a dark void with sparkles in it, as well as swirling blue lines in the center. When entered, Spyro appears in a branch of the level where the challenges resemble side quest missions.
In [[Spyro: A Hero's Tail]], portals appear yet again, this time as passages to [[Sgt. Byrd]]'s mini games. These portals appear as arches, just like portals in the previous games, but instead of a sky background they are simply glowing pink. In ''A Hero's Tail'', there is no need for portals between a homeworld and its realms, because the homeworlds and realms are all connected in a single world. There are, however, local teleporters and for faster travel between a homeworld and its realms, and larger teleporters built by the [[Professor]] for travel between homeworlds.
 
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When Spyro, [[Sparx the Dragonfly|Sparx]] and Hunter first arrive in the [[Forgotten Worlds]] homeworld, [[Sunrise Spring]], they find that some portals fail to function due to the shortage of magic that resulted after the [[Dragons]] were banished from the ''Forgotten Worlds'' long ago. As such, a few of the realms' inhabitants are trapped in [[Sunrise Spring]] because the portals to their respective worlds have closed down. In ''Year of the Dragon'', each portal has a different design corresponding to the theme of the realm that it leads to.
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===''Spyro: Season of Ice'' and ''Spyro 2: Season of Flame''===
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In the games ''Spyro: Season of Ice'' and ''Spyro 2: Season of Flame'' portals appear once again, but this time they appear as golden arches and all look alike.
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In ''Season of Ice'' the entrances appear as black empty voids when inactive and black/white flimsiness when they are active. The only exception being the exit portals in Sparx levels, which are round holes in the ground and are black voids with a swirly blue pattern.
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In ''Season of Flame'' the entrances are completely gone when inactive and white light when they are active.
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===''Spyro: Enter the Dragonfly''===
 
In ''[[Spyro: Enter the Dragonfly]]'', portals are still shown. However, portals do not take Spyro to the different realms in the [[Dragon Realms]] homeworld, but do return Spyro to the homeworld from the realms. These portals do not have a sky background like in previous games, but instead have a water-like doorway. Also, a different kind of portals transport Spyro to the mini games within realms. Furthermore, there is a large portal set into the ground of the ''Dragon Realms'' that takes Spyro to the Ripto boss battle at the end of the game. There are also many sets of ''Challenge Portals'', which appear as two tall pyramids with energy passing between them. These, however, do not transport Spyro, but simply activate targets in the vicinity that Spyro needs to reach and sometimes destroy in a specified amount of time.
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===''Spyro: A Hero's Tail''===
 
In ''[[Spyro: A Hero's Tail]]'', portals appear yet again, this time as passages to [[Sgt. Byrd]]'s mini games. These portals appear as arches, just like portals in the previous games, but instead of a sky background they are simply glowing pink. In ''A Hero's Tail'', there is no need for portals between a homeworld and its realms, because the homeworlds and realms are all connected in a single world. There are, however, local teleporters and for faster travel between a homeworld and its realms, and larger teleporters built by the [[Professor]] for travel between homeworlds.
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===''Crash Team Racing: Nitro Fueled'' (Spyro Circuit)===
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In the [[Spyro Circuit]] portion of ''[https://crashbandicoot.fandom.com/wiki/Crash_Team_Racing_Nitro-Fueled Crash Team Racing: Nitro Fueled]'' in the [[Spyro & Friends Grand Prix]], [[Artisans]] and [[Magic Crafters]] have been rebuilt as a racing track, to which special portals have been set up to connect the two areas. Rather than featuring a long path between locations, these portals would lead directly to the next area.
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==''[[Skylanders (series)|Skylanders]]'' series==
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In ''Skylanders'', a portal to [[Skylands]] called the [[Portal of Power]] is used to transport the [[Skylanders]] trapped on [[Earth (World)|Earth]] as toys back to their world. Under the command of a true Portal Master, portals can connect two points in space dimension, and according to ancient legends, including time. Portal Masters can then send Skylanders and magic to the other side of the portals.
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In the main world of Skylands, the portals there are the same design as the Portal of Power, and they serve as means of transportation to areas near and far. This references the use and teleportation of portals from the original Spyro games.
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==Gallery==
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<gallery position="center">
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ReturnHomeVortex.png|Exit vortex in ''Spyro the Dragon''
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ExitVortex.png|Exit vortex in ''Spyro 2: Ripto's Rage!'' during early development
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File:A_Return_Portal_(Reignited_Trilogy).png|An Exit Portal in the ''[[Spyro Reignited Trilogy|Reignited Trilogy]]''.
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Spyro SBR Unreachable Exit.png|An unreachable exit portal located beneath the starting point in [[Super Bonus World]].
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</gallery>
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==Trivia==
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*The exit vortices from ''Spyro the Dragon'' appeared in an early trailer for ''Spyro 2: Ripto's Rage!'', but instead of reading "Return Home," they read, "Exit" and they didn't feature the signature swirling patterned light. They were, however, abandoned in favor of portals.
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*The exit portals in the original game are gold, while in the Reignited Trilogy they are brown with red carpet pieces; and the symbol in the middle resembles the Magic Element symbol from the Skylander series.
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*[[Super Bonus World]] in ''[[Spyro Reignited Trilogy|Reignited Trilogy]]'' has an exit portal that cannot be exited through because it was located beneath the starting point of the level.
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{{S1}}
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{{S2}}
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{{S3}}
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{{ETD}}
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{{SSI}}
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{{SSF}}
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{{SAHT}}
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{{SSA}}
 
[[Category:Terminology]]
 
[[Category:Terminology]]
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[[Category:Items]]
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[[Category:Items (Spyro the Dragon)]]
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[[Category:Items (Spyro 2: Ripto's Rage!)]]
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[[Category:Items (Spyro: Year of the Dragon)]]

Revision as of 13:16, 23 February 2020


Portals are literally doorways to other worlds in the Spyro the Dragon series. They appear as arches with gold letters indicating the name of the realm they provide access to, and the sky of their specific realm is always visible through them. All portals are two-sided when free standing, but many are located up against a wall and only provide access through one side. As shown in various games, a portal's destination can be altered either through mechanical or magical power.

Spyro the Dragon

Portals make their debut in the game, Spyro the Dragon.

Spyro encounters portals of all sorts in his first homeworld, the Artisans, and continues to find more in subsequent homeworlds. The portal designs change from homeworld to homeworld, and they follow the theme of the homeworld in which they are found. Some portals are obscured in giant stone dragon heads until a certain objective is reached, like the portal to Toasty and those in Gnorc Gnexus. Return portals (those that return Spyro from a realm to its homeworld) take the form of a whirlwind above a golden pedestal labeled "Return Home" in gold letters.

Spyro 2: Ripto's Rage!

In Spyro 2: Ripto's Rage!, homeworld portals do not follow the theme of the homeworld in which they are found, but are primarily the same shape throughout the game. But they now feature images of their realm's talisman and its orbs once Spyro has been through the level. The return portals take the same form as the homeworld portals, but are smaller and thinner, and do not vary in design. They have been shown to grow out of the ground while a talisman is being awarded.

Sunnybeachportal

Portal to Sunny Beach in the Summer Forest Homeworld from Spyro 2: Ripto's Rage!.

In Ripto's Rage!, there exists a Super Portal in the Avalar homeworld Winter Tundra. The Super Portal was a project created by the Professor, and was theoretically able to access any of the worlds in the universe, given the right coordinates. It required many orbs and a special power crystal for power. Experimenting with random coordinates (Hunter's birthday) led to Ripto's entrance into Avalar. In response to Ripto's invasion, the Professor, Elora and Hunter use a modified Super Portal, which appears as a large return portal powered by orbs, to intercept Spyro on his way to Dragon Shores and redirect him to Glimmer (in Summer Forest, Avalar). Ripto arrives at the scene and destroys the portal immediately after Spyro arrives through it. After Spyro defeats Ripto, the Super Portal gives him access to Dragon Shores for a vacation.

Spyro: Year of the Dragon

Portals continue to appear in Spyro: Year of the Dragon. The homeworld portals are shaped to represent the structures within the level itself (i.e. The stone helmet serving as the portal for Desert Ruins). Return portals follow the same scheme as in Ripto's Rage.

This game also introduced Challenge Portals, which are usually holes in a wall. Challenge Portals also appear as an alternate playable character's home portal. All Challenge Portals appear as a dark void with sparkles in it, as well as swirling blue lines in the center. When entered, Spyro appears in a branch of the level where the challenges resemble side quest missions.

When Spyro, Sparx and Hunter first arrive in the Forgotten Worlds homeworld, Sunrise Spring, they find that some portals fail to function due to the shortage of magic that resulted after the Dragons were banished from the Forgotten Worlds long ago. As such, a few of the realms' inhabitants are trapped in Sunrise Spring because the portals to their respective worlds have closed down. In Year of the Dragon, each portal has a different design corresponding to the theme of the realm that it leads to.

Spyro: Season of Ice and Spyro 2: Season of Flame

In the games Spyro: Season of Ice and Spyro 2: Season of Flame portals appear once again, but this time they appear as golden arches and all look alike.

In Season of Ice the entrances appear as black empty voids when inactive and black/white flimsiness when they are active. The only exception being the exit portals in Sparx levels, which are round holes in the ground and are black voids with a swirly blue pattern.

In Season of Flame the entrances are completely gone when inactive and white light when they are active.

Spyro: Enter the Dragonfly

In Spyro: Enter the Dragonfly, portals are still shown. However, portals do not take Spyro to the different realms in the Dragon Realms homeworld, but do return Spyro to the homeworld from the realms. These portals do not have a sky background like in previous games, but instead have a water-like doorway. Also, a different kind of portals transport Spyro to the mini games within realms. Furthermore, there is a large portal set into the ground of the Dragon Realms that takes Spyro to the Ripto boss battle at the end of the game. There are also many sets of Challenge Portals, which appear as two tall pyramids with energy passing between them. These, however, do not transport Spyro, but simply activate targets in the vicinity that Spyro needs to reach and sometimes destroy in a specified amount of time.

Spyro: A Hero's Tail

In Spyro: A Hero's Tail, portals appear yet again, this time as passages to Sgt. Byrd's mini games. These portals appear as arches, just like portals in the previous games, but instead of a sky background they are simply glowing pink. In A Hero's Tail, there is no need for portals between a homeworld and its realms, because the homeworlds and realms are all connected in a single world. There are, however, local teleporters and for faster travel between a homeworld and its realms, and larger teleporters built by the Professor for travel between homeworlds.

Crash Team Racing: Nitro Fueled (Spyro Circuit)

In the Spyro Circuit portion of Crash Team Racing: Nitro Fueled in the Spyro & Friends Grand Prix, Artisans and Magic Crafters have been rebuilt as a racing track, to which special portals have been set up to connect the two areas. Rather than featuring a long path between locations, these portals would lead directly to the next area.

Skylanders series

In Skylanders, a portal to Skylands called the Portal of Power is used to transport the Skylanders trapped on Earth as toys back to their world. Under the command of a true Portal Master, portals can connect two points in space dimension, and according to ancient legends, including time. Portal Masters can then send Skylanders and magic to the other side of the portals.

In the main world of Skylands, the portals there are the same design as the Portal of Power, and they serve as means of transportation to areas near and far. This references the use and teleportation of portals from the original Spyro games.

Gallery

Trivia

  • The exit vortices from Spyro the Dragon appeared in an early trailer for Spyro 2: Ripto's Rage!, but instead of reading "Return Home," they read, "Exit" and they didn't feature the signature swirling patterned light. They were, however, abandoned in favor of portals.
  • The exit portals in the original game are gold, while in the Reignited Trilogy they are brown with red carpet pieces; and the symbol in the middle resembles the Magic Element symbol from the Skylander series.
  • Super Bonus World in Reignited Trilogy has an exit portal that cannot be exited through because it was located beneath the starting point of the level.
Characters
Protagonists
Spyro the Dragon - Sparx the Dragonfly
Fairies - Balloonists
Antagonists
Gnasty Gnorc
Toasty - Dr. Shemp - Blowhard - Metalhead - Jacques - Egg Thieves
Locations
Homeworlds
Artisans - Peace Keepers - Magic Crafters - Beast Makers - Dream Weavers - Gnorc Gnexus
Realms
Stone Hill - Dark Hollow - Town Square - Dry Canyon - Cliff Town - Ice Cavern - Alpine Ridge
High Caves - Wizard Peak - Terrace Village - Misty Bog - Tree Tops - Dark Passage - Lofty Castle
- Haunted Towers - Gnorc Cove - Twilight Harbor - Gnasty's Loot
Flights
Sunny Flight - Night Flight - Crystal Flight - Wild Flight - Icy Flight
Boss Realms
Toasty - Doctor Shemp - Blowhard - Metalhead - Jacques - Gnasty Gnorc
Terms
Dragons - Treasure - Dragon Eggs - Cheat codes
Characters
Main Characters
Spyro the Dragon - Sparx the Dragonfly - Hunter
Elora - Professor - Zoe - Moneybags
Villains
Ripto - Crush - Gulp
Colossus Yeti - Master Chef - Bombo - Ox
Non-playable characters
Agent Zero - Alchemist - Bazil - Big Gnorcs - Bonebuilders - Breezebuilders - Brother Kipp - Droids
Electrolls - Fairies - Fauns - Fisher - Foreman Bud - Gemcutters - Green Colosi - Greta - Handel
Hippos - Ice Builders - Inventor Droid - Juliet - Land Blubbers - Little Bo Peep - Logistics Droid - Mayor
Ooga and Mr. Bones - Queen Finny - Robot Farmers - Romeo - Scarlet Lizards - Seahorses - Turtles
Water Wizards - Water Workers - Wizards - Yellow Colosi Monks
Locations
Worlds
Summer Forest - Autumn Plains - Winter Tundra
Glimmer - Colossus - Idol Springs - Hurricos - Sunny Beach - Aquaria Towers - Skelos Badlands - Crystal Glacier
Breeze Harbor - Zephyr - Scorch - Fracture Hills - Magma Cone - Shady Oasis - Mystic Marsh - Cloud Temples
Robotica Farms - Metropolis - Dragon Shores
Speedways
Ocean Speedway - Metro Speedway - Icy Speedway - Canyon Speedway
Boss Arenas
Crush's Dungeon - Gulp's Overlook - Ripto's Arena
Terms
Talisman - Spirit Particles - Gems - Orbs - Cheat codes
Media
Snowman Ads - Mikey Ad
Characters
Playable Characters
Spyro the Dragon - Sparx the Dragonfly - Hunter
Sheila - Sgt. Byrd - Bentley - Agent 9
Villains
Sorceress - Buzz - Spike - Scorch
Bluto the Rhynoc - Sleepyhead - Colossus Yeti - Twin Fire Dragons - Moneybags - Sasquatch Six
Non-playable characters
Astor - Ami - Azrael - Bartholomew - Basho - Bianca - Buson - Crazy Ed - Egyptian Dogs - Elora
Fairies - Fireflies - Fluffy - Gnome Wizards - Greta - Gus - Handel - Holiday - Hummingbirds - Isabelle - Lindar
Lions - Marco - Mountain Goats - Nancy - Ooga and Mr. Bones - Pandas - Penguins - Polar Bears - Professor - Purple Villagers
Roy - Scarlet Lizards - Seals - Gus - Tara - Tikis - Weather Imps - Wyatt - Zoe
Locations
Worlds
Sunrise Spring - Midday Gardens - Evening Lake - Midnight Mountain
Sunny Villa - Cloud Spires - Molten Crater - Seashell Shore - Sheila's Alp - Icy Peak - Enchanted Towers - Spooky Swamp
Bamboo Terrace - Sgt. Byrd's Base - Frozen Altars - Lost Fleet - Charmed Ridge - Fireworks Factory - Bentley's Outpost
Crystal Islands - Desert Ruins - Haunted Tomb - Dino Mines - Agent 9's Lab - Super Bonus Round
Speedways
Mushroom Speedway - Country Speedway - Honey Speedway - Harbor Speedway
Boss Arenas
Buzz's Dungeon - Spike's Arena - Scorch's Pit - Sorceress's Lair
Sparx Areas
Crawdad Farm - Spider Town - Starfish Reef - Bugbot Factory
Terms
Dragon Eggs - Gems - Rhynocs - Cheat codes
Characters
Main Characters
Spyro the Dragon - Sparx the Dragonfly - Hunter
Bianca - Spirit Dragon - Zoe
Villains
Ripto
Crush - Gulp
Non-Playable Characters
Alligator Farmers - Bartholomew - Bears - Dragons - Dragonflies - Moneybags - Monkey Monks
Dragon Masters - Rodtikiney - Pigs - Professors - Thieves - Yetis
Locations
Worlds
Dragon Realms
Dragonfly Dojo - Crop Circle Country - Luau Island - Cloud 9 - Monkey Monastery
Honey Marsh - Thieves Den - Jurassic Jungle - Ripto's Lair
Terms
Dragonflies - Gems - Cheat codes
Characters
Playable Characters
Spyro the Dragon - Sparx
Villains
Grendor
Non-playable characters
Hunter - Zoe - Bianca - Moneybags - Professor
Locations
Fairy Realms
Autumn Fairy Home - Winter Fairy Home - Spring Fairy Home - Summer Fairy Home
Market Mesa - Lava Prairie - Mermaid Coast - Hummingbird Fort - Panda Gardens - Honey Marsh
Time Machine Lab - Roman City - Twilight Bulb Factory - Dusty Trails - Star Park - Grendor's Lair
Speedways
Stone Age Speedway - Ice Age Speedway - Aqua Age Speedway - Space Age Speedway
Boss Arenas
Grendor's Lair
Sparx Areas
Ant Farm - Wasp City - Caterpillar Gardens - Beetle Burrows
Terms
Fairies - Rhynocs -Gems
Characters
Playable Characters
Spyro the Dragon - Sheila - Agent 9
Villains
Ripto - Crush - Gulp
Non-playable characters
Hunter - Zoe - Bianca - Moneybags -Bentley - Professor
Locations
Worlds
Sunny Plains - Celestial Plains - Starry Plains
Country Farms - Shamrock Isle - Canyon Hop - Minty Mines - Temple of Dune - Tiki Tropics
Alpine Adobe - Crush's Dungeon - Candy Lane - Haunted Hills - Winter Mesa - Watertopia
Rumble Jungle - Lunar Ledges - Arctic Outback - Gulp's Overlook - Moon Fondue - Gypsy Road
Dreamy Castle - Volcano Vaults - Ripto's Mondo Volcano - Ripto's Volcano (Boss)
Terms
Gems - Rhynocs - Fireflies - Dragon Breaths
Characters
Playable Characters
Spyro the Dragon - Hunter
Sparx the Dragonfly - Sgt. Byrd - Blink
Villains
Red (Mecha Form)
Gnasty Gnorc - Ineptune - Mammoth
Non-playable characters
Amp - Aqua - Astor - Bentley the Yeti - Ember - Flame - Fredneck - Freezia - Ice Princess - Lily - Magnus
- Mergatroids - Moneybags - Mrs. Shoutfire - Otto - Peggy - Phil - Professor - Teena - Titan
- Tomas - Trina - Turtle Mother - Wally - Zoe
Locations
Worlds
Dragon Kingdom - Lost Cities - Icy Wilderness - Volcanic Isle
Dragon Village - Crocovile Swamp - Dragonfly Falls - Coastal Remains - Cloudy Domain - Sunken Ruins
- Frostbite Village - Gloomy Glacier - Ice Citadel - Stormy Beach - Molten Mount - Magma Falls - Dark Mine
- Red's Lab
Boss Arenas
Gnasty's Cave - Watery Tomb - Red's Chamber - Red's Lair
Speedways
Island Speedway - Cloudy Speedway - Iceberg Aerobatics - Lava Palaver
Terms
Gems - Dark Gems - Light Gems - Dragon Eggs
Other
Credits - Cheat codes