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[[File:Sunnybeachportal.jpg|thumb|300px|Portal to [[Sunny Beach]] in the [[Autumn Plains]] [[Homeworld]] from [[Spyro 2: Ripto's Rage]].]]
 
[[File:Sunnybeachportal.jpg|thumb|300px|Portal to [[Sunny Beach]] in the [[Autumn Plains]] [[Homeworld]] from [[Spyro 2: Ripto's Rage]].]]
   
'''Portals''' are literally doorways to other worlds. They appear as arches with gold letters indicating the name of the [[realm]] they provide access to, and the sky of their specific realm is always visible through them. All portals are two-sided when free standing, but many are located up against a wall and only provide access through one side. Portals are seen in every game in the [[Spyro the Dragon (series)|Spyro the Dragon series]]. In [[Spyro 2: Gateway to Glimmer]] and [[Spyro 3: Year of the Dragon]] portals within a [[Homeworld]] tend too be larger than the return portals at the end of a realm. The Return portals are smaller and thiner than the [[Homeworld]] portals. These ones dont differ in design and have been shown to just grow out of the ground. At the begining of [[Spyro 2: Gateway to Glimmer]] a portal of the same design was used to redirect [[Spyro]] to [[Avalar]] with [[Orbs]] to give the portal the extra magic it needed to redirect [[Spyro]]. In the same cutscene [[Ripto]] destroys the portal after [[Spyro]] arived in [[Avalar]]. There are not return portals in [[Spyro the Dragon]] insted a wirlwind device with a golden base and with the words ""Return Home" in gold letters in front of it returns [[Spyro]] to the [[Homeworld]]. These push [[Spyro]] upwards and he flys back to the [[Homeworld]] he came from and exits the portal to the realm he just left.
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'''Portals''' are literally doorways to other worlds. They appear as arches with gold letters indicating the name of the [[realm]] they provide access to, and the sky of their specific realm is always visible through them. All portals are two-sided when free standing, but many are located up against a wall and only provide access through one side. Portals are seen in every game in the [[Spyro the Dragon (series)|Spyro the Dragon series]]. In [[Spyro 2: Gateway to Glimmer]] and [[Spyro 3: Year of the Dragon]] portals within a [[Homeworld]] tend too look like they are larger than the return portals at the end of a realm. The Return portals look like they are smaller and thiner than the [[Homeworld]] portals. These ones dont differ in design and have been shown to just grow out of the ground. At the begining of [[Spyro 2: Gateway to Glimmer]] a portal of the same design was used to redirect [[Spyro]] to [[Avalar]] with [[Orbs]] to give the portal the extra magic it needed to redirect [[Spyro]]. In the same cutscene [[Ripto]] destroys the portal after [[Spyro]] arived in [[Avalar]]. There are not return portals in [[Spyro the Dragon]] insted a wirlwind device with a golden base and with the words ""Return Home" in gold letters in front of it returns [[Spyro]] to the [[Homeworld]]. These push [[Spyro]] upwards and he flys back to the [[Homeworld]] he came from and exits the portal to the realm he just left.
   
 
Portals make their debut in the game [[Spyro the Dragon]]. Spyro encounters portals of all sorts in his first [[homeworld]], the [[Artisans]], and continues to find more in subsequent homeworlds. The portal designs change from homeworld to Homeworld, and they follow the theme of the homeworld in which they are found.
 
Portals make their debut in the game [[Spyro the Dragon]]. Spyro encounters portals of all sorts in his first [[homeworld]], the [[Artisans]], and continues to find more in subsequent homeworlds. The portal designs change from homeworld to Homeworld, and they follow the theme of the homeworld in which they are found.

Revision as of 20:16, 14 January 2010

Toastyportal

Portal to Toasty in the Artisans Homeworld from Spyro the Dragon.

Darkpassageportal

Portal to Dark Passage in the Dream Weavers Homeworld from Spyro the Dragon.

Sunnybeachportal

Portal to Sunny Beach in the Autumn Plains Homeworld from Spyro 2: Ripto's Rage.

Portals are literally doorways to other worlds. They appear as arches with gold letters indicating the name of the realm they provide access to, and the sky of their specific realm is always visible through them. All portals are two-sided when free standing, but many are located up against a wall and only provide access through one side. Portals are seen in every game in the Spyro the Dragon series. In Spyro 2: Gateway to Glimmer and Spyro 3: Year of the Dragon portals within a Homeworld tend too look like they are larger than the return portals at the end of a realm. The Return portals look like they are smaller and thiner than the Homeworld portals. These ones dont differ in design and have been shown to just grow out of the ground. At the begining of Spyro 2: Gateway to Glimmer a portal of the same design was used to redirect Spyro to Avalar with Orbs to give the portal the extra magic it needed to redirect Spyro. In the same cutscene Ripto destroys the portal after Spyro arived in Avalar. There are not return portals in Spyro the Dragon insted a wirlwind device with a golden base and with the words ""Return Home" in gold letters in front of it returns Spyro to the Homeworld. These push Spyro upwards and he flys back to the Homeworld he came from and exits the portal to the realm he just left.

Portals make their debut in the game Spyro the Dragon. Spyro encounters portals of all sorts in his first homeworld, the Artisans, and continues to find more in subsequent homeworlds. The portal designs change from homeworld to Homeworld, and they follow the theme of the homeworld in which they are found.

Some portals are obscured in giant stone dragon heads until a certain objective is reached, like the portal to Toasty and those in Gnorc Gnexus.

As seen in the events of Spyro 2: Ripto's Rage, there exists a Super Portal in the Avalar homeworld Winter Tundra. The Super Portal was a project created by the Professor, and was theoretically able to access any of the worlds in the universe, given the right coordinates. It required many orbs and a special power crystal for power. Experimenting with random coordinates (Hunter's birthday) led to Ripto's entrance into Avalar. After Spyro defeated Ripto, the Super Portal gave Spyro access to Dragon Shores for a vacation.

Portals continue to appear in Spyro: Year of the Dragon. When Spyro,Sparx and Hunter first arrive in the Forgotten Worlds homeworld Sunrise Spring, they find that some portals fail to function due to the shortage of magic that resulted after the Dragons abandoned the Forgotten Worlds long ago. As such, a few of the realms' inhabitants are trapped in Sunrise Spring because the portals to their respective worlds have closed down. In Year of the Dragon, each portal has a different design corresponding to the theme of the realm that it leads to.

In the game Spyro: Enter the Dragonfly, portals are still shown. However, portals do not take Spyro to the different realms in the Dragon Realms homeworld, but do return Spyro to the homeworld from the realms. These portals do not have a sky background like in previous games, but instead have a water-like doorway. Also, a different kind of portals transport Spyro to the mini games within realms. Furthermore, there is a large portal set into the ground of the Dragon Realms that takes Spyro to the Ripto boss battle at the end of the game. There are also many sets Challenge Portals, which appear as two tall pyramids with energy passing between. These, however, do not transport Spyro, but simply activate targets in the vicinity that Spyro needs to reach and sometimes destroy in a specified amount of time.

In Spyro: A Hero's Tail, portals appear yet again, this time as passages to Sgt. Byrd's mini games. These portals appear as arches, just like portals in the previous games, but instead of a sky background they are simply glowing pink. In A Hero's Tail, there is no need for portals between a homeworld and its realms, because the homeworlds and realms are all connected in a single world. There are, however, local teleporters and for faster travel between a homeworld and its realms, and larger teleporters built by the Professor for travel between homeworlds.