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:''Bring it...'' - [[Red]], after losing 1/3 of his health.
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'''Red's Chamber''' is a boss realm in [[Icy Wilderness]] where Spyro fights the main antagonist, [[Red]], for the first time.
 
'''Red's Chamber''' is a boss realm in [[Icy Wilderness]] where Spyro fights the main antagonist, [[Red]], for the first time.

Revision as of 03:33, August 25, 2010


“Bring it...”
    —Red


Red's Chamber is a boss realm in Icy Wilderness where Spyro fights the main antagonist, Red, for the first time.

Battle

Before you battle Red, it is recomended that you have purchased the extra Health for Sparx. At the main shop, it only costs 5,000 gems, and is avalable from before you even battle Gnasty Gnorc.

Round 1. Red will mainly use his staff to cast ice spells at Spyro; use your Flame breath as defence. After that, Red will bring in five TNT crates; get as many as you can to hit him. If you are lucky, you might even finish the round here! Red will contine this until he has taken three hits. Now to Round 2. The game will automaticly save, so you won't have to repeat this round.

Round 2. Ever played Final Fantasy IV or Final Fantasy X? Then you will relize that Red himself is a Summoner, as he will summon some Dragon Dogs and cause some iceburgs to fall to the ground. Kill all the dogs and use the flame breath to avoid being hit by the ice beams Red sends at you. Four TNT crates will appear, but this time, only one will hit, as Red will fly to dodge the others. This will repeat until Red's health is at only 1/3 left. The game will automaticly save again when Round 3 begins.

Round 3. Red will send the whole platform towards some hot rocks, and he will use a fireball to turn them hot. The ice will melt, but will restore while Red sprays ice around the arena. Use the Wing Shield abillity Titan taught you to avoid getting hit. Don't be in front of Red before the ice starts to restore, as he will use his flame breath on you, and Wing Shield will not prevent being hit. After that, Red will fly up and lasers will start to scan the room. Jump over the lower ones to dodge. After that, a second set of lasers will scan the room; these can't be jumped over, but running is the best defence. After that, Red will bring in some iceburgs and will cast his ice spell; remember, the flame breath can be used to avoid being hit. Next, three TNT crates will appear. Have one of them hit Red, but the over two won't work since Red will dodge by flying. This will repeat until Red is defeated.

Aftermatch

After Red flees the arena, Freezia will wake up and will grant the Ice Breath to Spyro. Equip the breath, and you will find some ice coming out of the walls. Freez them, and use the Poll Spin to leave the area.

Video

Red - Spyro: A Hero's Tail


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